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Title of test:![]() Description: MM Questionnaire can help users |




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Interaction design is concerned with designing interactive products to support the way people communicate and interact in their everyday and working lives. True. False. Interaction design is multidisciplinary, involving many inputs from wide-ranging disciplines and field. True. False. The notion of the user experience is central to interaction design. True. False. Identifying and specifying relevant usability and user experience goals can help lead to the design of good interactive products. True. False. Design principles, such as feedback and simplicity, are useful heuristics for analyzing and evaluating aspects of an interactive product. True. False. The term interactive products generically refer to all classes of interactive systems, technologies, environments, tools, applications, services, and devices. True. False. A system might provide all necessary services, but if users can’t find the services items, the system lacks effectiveness. True. False. Material design is a visual design language developed by Google which inspired by the physical world and its textures, including how they reflect light and cast shadows. True. False. Developers can use Material Design to create apps for Android, but not Chrome OS. True. False. App bar component is best used for branding, navigation, and search. True. False. Augmented reality (AR) is an artificial, computer-generated simulation or recreation of a real-life environment or situation. True. False. . Virtual reality (VR) is a live direct or indirect view of a physical, real-world environment whose elements are supplemented by computer-generated sensory input. True. False. Vending machine is an example of using conversation interaction type, while Apple's speech system, Siri is using instructing interaction type. True. False. . What is Not considered a Usability Component?. efficiency. learnability. design. memorability. . which UI characteristic does not achieve system Learnability?. predictability. familiarity. customisability. generalizability. . which UI characteristic does not achieve system Flexibility?. substitutivity. familiarity. customisability. Dialogue initiative. which UI characteristic does not achieve system Robustness?. observability. recoverability. consistency. responsiveness. . For a product to be successful, it must be: Useful. Usable. Used by humans. All of the above. . Refers to the extent to which an interactive product is accessible by as many people as possible. Inclusiveness. Inclusive design. Effectiveness. Accessibility. Refers to how good a product is at doing what it is supposed to do. Inclusiveness. Inclusive design. Effectiveness. Accessibility. . Designing for the widest possible audience. Inclusiveness. Inclusive design. Effectiveness. Accessibility. Being fair, open, and equal to everyone. Inclusiveness. Inclusive design. Effectiveness. Accessibility. Designing interactive products to support the way people communicate and interact in their everyday and working lives. Design constraints. Design principle. Affordance. Interaction design. An opportunity for perception and interaction that is offered by an object. Design constraints. Affordance. Usability. Interaction design. Effectiveness, Efficiency, Safety, Utility, Learnability, Memorability. Design constraints. Design principles. Affordance. Usability. A limit to the design process, may be such things as appearance, funding, space, materials, and human capabilities. Design constraints. Design principle. Affordance. Usability. Refers to the extent to which the product provides the right kinds of functionality so that the users can do what they need or want to do. Utility. Inclusiveness. Inclusive design. Usability. . The rules that describe how designers might put together various design elements to create an aesthetic finished product. Constraints. Design principles. Accessibility. Interaction design. Refers to the way a product supports users in carrying out their tasks. Effectiveness. Efficiency. Accessibility. Memorability. Degree of clearness of the atmosphere, with reference to the distance at which objects can be clearly seen. Findability. Visibility. Accessibility. Memorability. Supporting users to locate the content or offers they are looking for through search engines or when browsing or searching on a sit. Findability. Visibility. Accessibility. Memorability. Protecting the user from dangerous conditions and undesirable situations. Safety. Memorability. Learnability. Usability. Refers to how easy a product is to remember how to use, once learned. Safety. Memorability. Learnability. Usability. The overall experience of a person using a product such as a website or computer application, especially in terms of how easy or pleasing it is to use. Safety. Memorability. Learnability. Usability. . ___________________is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. HCI. Interactive Systems. Usability. Human Centered Design. Refers to how easy a system is to learn. Safety. Memorability. Learnability. Usability. . ___________________ is concerned with design systems for people, undertaking activities in contexts using technologies. Designing Interactive System. Interactive Systems. Usability. Human Centered Design. ___________________Is the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use. Designing Interactive System. Interactive Systems. Usability. Human Centered Design. . ___________________ is the accuracy and completeness with which specified users can achieve specified goals in particular environments. Effectiveness. Efficiency. Usability. Human Centered Design. . ___________________is defined as the resources expended in relation to the accuracy and completeness of the goals achieved. Effectiveness. Efficiency. Usability. Satisfaction. . ___________________is the comfort and acceptability of the work system to its users and other people affected by its use. Effectiveness. Efficiency. Usability. Satisfaction. . ___________________is thinking about what people want to do rather than just what the technology can do. Effectiveness. Efficiency. Usability. Human Centered Design. HCI is a core subject of. Psychology. Software Engineering. anthropology. Non of the above. Which of the following fields not influence HCI. Computer Science. Engineering. Graphic design. None of the above. What is not considered a goal of HCI. Usability. Utility. Safety. None of the above. What is not considered as measure of usability of user interface?. Ease of learning. High speed of user task performance. Low user error rate. None of the above. What is not considered as type of interaction between human and computer. Instructing. Conversing. Manipulating. Speaking. The primary interactive method of communication used by human is ……. reading. writing. speaking. listening. Human-Computer Interaction (HCI) is a multidisciplinary field of study focusing on the design of computer technology and, in particular, the interaction between _____. human and gadgets. user and interface. human and computer. user and interaction. Which of the following is not a component of the usability?. Satisfaction. Effectiveness. Efficiency. Completeness. The multiplicity of ways the user and system exchange information archives. Flexibility. Robustness. Learnability. Usability. To produce computer systems with good usability, developers must attempt to_____. achieve efficient, effective and safe interaction. focus on the coding. designed with little regard to usability. capabilities and preferences for conducting various tasks. ________ play an important role in achieving the goal of designing HCI. Capability. Usability. Accessibility. Deliverability. Which one of these would not be found in a good HCI?. Icons that can have specific meanings. Common shortcuts, like CTRL+Z for undo. Sounds that convey meanings. A long command line to achieve a function. Universal design which means designing for diversity includes. people of same age group. people with sensory, physical or cognitive impairment. people from same cultures and backgrounds. Non of the above. What is the principal interaction mode for a Microsoft Kinect?. Haptic Interface. Mouse Pointer. Exploring and Browsing. Gesture and Body Movements. Which of the following describes the Iterative Design process?. Design-Code- Launch. Design-Prototype- Launch. Design-Prototype- Evaluate. Design- Evaluate-Code. Which of the following not cause for User-Cantered Design approach?. The users need to be taught to use the design. The design should be intuitive enough for users. The design should be intuitive enough for users. It is necessary to know the user environment while building a design. Which of the following can be classified as a difficult task while navigating on an ecommerce website?. Create an account/Login. Cancel a purchase. Find a product and add to cart. Checkout and proceed to purchase. Paper and pen-based sketches used for prototyping achieve which of the following?. Rapid prototyping. High-fidelity prototyping. Low-resolution prototyping. low-fidelity prototyping. Interaction starts with getting to know the users and their context by: finding out who they are and what they are like. talking to them. Watch to them. All of the above. What is not considered as a feature of virtual reality. GUI. User immersion. Simulation. None of the above. |