IT 505
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Title of test:![]() IT 505 Description: this for IT505 |




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Developers can use Material Design to create apps for Android, but not Chrome OS. True. False. The notion of the user experience is central to interaction design. True. False. A system might provide all necessary services, but if users can’t find the services items, the system lacks effectiveness. True. False. Material design is a visual design language developed by Google which inspired by the physical world and its textures, including how they reflect light and cast shadows. TRUE. FALSE. Augmented reality (AR) is an artificial, computer-generated simulation or recreation of a real-life environment or situation. True. False. Interaction design is concerned with designing interactive products to support the way people communicate and interact in their everyday and working lives. True. False. Design principles, such as feedback and simplicity, are useful heuristics for analyzing and evaluating aspects of an interactive product. True. False. Virtual reality (VR) is a live direct or indirect view of a physical, real-world environment whose elements are supplemented by computer-generated sensory input. True. False. Vending machine is an example of using conversation interaction type, while Apple's speech system, Siri is using instructing interaction type. True. False. HCI is a core subject of. Psychology. Software Engineering. anthropology. No ones. Which of the following fields not influence HCI. Computer Science. Engineering. Graphic design. None of the above. What is not considered a goal of HCI. Usability. Utility. Safety. None of the above. What is not considered as measure of usability of user interface?. Ease of learning. High speed of user task performance. Low user error rate. None of the above. What is not considered as type of interaction between human and computer. Instructing. Conversing. Manipulating. Speaking. Which of the following is not a component of the usability?. Satisfaction. Completeness. Effectiveness. Efficiency. The multiplicity of ways the user and system exchange information archives. Flexibility. Robustness. Learnability. Usability. To produce computer systems with good usability, developers must attempt to_____. achieve efficient, effective and safe interaction. focus on the cording. designed with little regard to usability. capabilities and preferences for conducting various tasks. ________ play an important role in achieving the goal of designing HCI. Capability. Usability. Accessibility. Deliverability. Designing interactive products to support the way people communicate and interact in their everyday and working lives. Design constraints. Design principles. Affordance. Interaction design. What is Not considered a Usability Component?. efficiency. learnability. design. memorability. which UI characteristic does not achieve system Learnability. predictability. familiarity. customizability. generalizability. which UI characteristic does not achieve system Flexibility?. substitutivity. familiarity. customisability. Dialogue initiative. Which UI characteristic does not achieve system Robustness?. observability. recoverability. consistency. responsiveness. Designing for the widest possible audience. Inclusiveness. Inclusive design. Effectiveness. Accessibility. An opportunity for perception and interaction that is offered by a object. Design constraints. Usability. Affordance. Interaction design. Effectiveness, Efficiency, Safety, Utility, Learnability, and Memorability are components of. Design constraints. Design principles. Affordance. Usability. Refers to the extent to which the product provides the right kinds of functionality so that the users can do what they need or want to do. Utility. Design principles. Affordance. Usability. Which one of these would not be found in a good HCI?. Icons that can have specific meanings. Common shortcuts, like CTRL+Z for undo. Sounds that convey meanings. A long command line to achieve a function. Universal design which means designing for diversity includes. people of same age group. people with sensory, physical or cognitive impairment. people from same cultures and backgrounds. None of the above. What is the principal interaction mode for a Microsoft Kinect?. Haptic Interface. Mouse Pointer. Exploring and Browsing. Gesture and Body Movements. Paper and pen-based sketches used for prototyping achieve which of the following?. Rapid prototyping. High-fidelity prototyping. Low-resolution prototyping. Low-fidelity prototyping. Interaction starts with getting to know the users and their context by: finding out who they are and what they are like. talking to them. watching them. All of the above. What is not considered as a feature of virtual reality. GUI. User immersion. Simulation. None of the above. is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them?. HCI. Interactive Systems. Usability. Human Centered Design. is composed of components, devices, products and software systems concerned with processing information. HCI. Interactive System. Usability. Human Centered Design. is the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use?. HCI. Interactive Systems. Usability. Human Centered Design. is thinking about what people want to do rather than just what the technology can do. HCI. Interactive Systems. Usability. Human Centered Design. Which of the following describes the Iterative Design process?. Design-Code- Launch. Design-Prototype- Launch. Design-Prototype- Evaluate. Design- Evaluate-Code. is the accuracy and completeness with which specified users can achieve specified goals in particular environments. Effectiveness. Efficiency. Satisfaction. Attention. |