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Title of test:
IT505

Description:
Human Computer Interactive

Author:
AVATAR
Mario Doss
Other tests from this author

Creation Date: 17/05/2024

Category: Computers

Number of questions: 94
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Content:
Developers can use Material Design to create apps for Android, but not Chrome OS. A. True B. False.
The notion of the user experience is central to interaction design. A. True B. False.
A system might provide all necessary services, but if users can’t find the services items, the system lacks effectiveness. A. True B. False.
Material design is a visual design language developed by Google which inspired by the physical world and its textures, including how they reflect light and cast shadows. A. True B. False.
Augmented reality (AR) is an artificial, computer-generated simulation or recreation of a real-life environment or situation A. True B. False.
Interaction design is concerned with designing interactive products to support the way people communicate and interact in their everyday and working lives. A. True B. False.
Identifying and specifying relevant usability and user experience goals can help lead to the design of good interactive products. A. True B. False.
Design principles, such as feedback and simplicity, are useful heuristics for analyzing and evaluating aspects of an interactive product. A. True B. False .
Virtual reality (VR) is a live direct or indirect view of a physical, real-world environment whose elements are supplemented by computer-generated sensory input. A. True B. False.
Vending machine is an example of using conversation interaction type, while Apple's speech system, Siri is using instructing interaction type. A. True B. False.
HCI is a core subject of A. Psychology B. Software Engineering C. anthropology D. No ones.
Which of the following fields not influence HCI A. Computer Science B. Engineering C. Graphic design D. None of the above.
What is not considered a goal of HCI A. Usability B. Utility C. Safety D. None of the above.
What is not considered as measure of usability of user interface? A. Ease of learning B. High speed of user task performance C. Low user error rate D. None of the above.
What is not considered as type of interaction between human and computer A. Instructing B. Conversing C. Manipulating D. Speaking.
Which of the following is not a component of the usability? A. Satisfaction B. Effectiveness C. Efficiency D. Completeness .
The multiplicity of ways the user and system exchange information archives. A. Flexibility B. Robustness C. Learnability D. Usability.
To produce computer systems with good usability, developers must attempt to_____. A. achieve efficient, effective and safe interaction B. focus on the cording C. designed with little regard to usability D. capabilities and preferences for conducting various tasks.
________ play an important role in achieving the goal of designing HCI. A. Capability B. Usability C. Accessibility D. Deliverability.
Designing interactive products to support the way people communicate and interact in their everyday and working lives. A. Design constraints B. Design principles C. Affordance D. Interaction design.
What is Not considered a Usability Component? A. efficiency B. learnability C. design D. memorability.
which UI characteristic does not achieve system Learnability? A. predictability B. familiarity C. customizability D. generalizability.
which UI characteristic does not achieve system Flexibility? A. substitutivity B. familiarity C. customisability D. Dialogue initiative.
which UI characteristic does not achieve system Robustness? A. observability B. recoverability C. consistency D. responsiveness .
Designing for the widest possible audience A. Inclusiveness B. Inclusive design C. Effectiveness D. Accessibility .
An opportunity for perception and interaction that is offered by a object. A. Design constraints B. Usability C. Affordance D. Interaction design.
Effectiveness, Efficiency, Safety, Utility, Learnability, and Memorability are components of A. Design constraints B. Design principles C. Affordance D. Usability .
Refers to the extent to which the product provides the right kinds of functionality so that the users can do what they need or want to do. A. Utility B. Design principles C. Affordance D. Usability .
Which one of these would not be found in a good HCI? A. Icons that can have specific meanings B. Common shortcuts, like CTRL+Z for undo C. Sounds that convey meanings D. A long command line to achieve a function.
Universal design which means designing for diversity includes A. people of same age group B. people with sensory, physical or cognitive impairment C. people from same cultures and backgrounds D. None of the above.
What is the principal interaction mode for a Microsoft Kinect? A. Haptic Interface B. Mouse Pointer C. Exploring and Browsing D. Gesture and Body Movements.
Paper and pen-based sketches used for prototyping achieve which of the following? A. Rapid prototyping B. High-fidelity prototyping C. Low-resolution prototyping D. Low-fidelity prototyping.
Interaction starts with getting to know the users and their context by: A. finding out who they are and what they are like B. talking to them C. watching them. D. All of the above.
What is not considered as a feature of virtual reality A. GUI B. User immersion C. Simulation D. None of the above.
is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them? A. HCI B. Interactive Systems C. Usability D. Human Centered Design.
is composed of components, devices, products and software systems concerned with processing information A. HCI B. Interactive System C. Usability D. Human Centered Design.
is the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use? A. HCI B. Interactive Systems C. Usability D. Human Centered Design.
is thinking about what people want to do rather than just what the technology can do. A. HCI B. Interactive Systems C. Usability D. Human Centered Design.
Which of the following describes the Iterative Design process? A. Design-Code- Launch B. Design-Prototype- Launch C. Design-Prototype- Evaluate D. Design- Evaluate-Code.
is the accuracy and completeness with which specified users can achieve specified goals in particular environments. A. Effectiveness B. Efficiency C. Satisfaction D. Attention.
The term interactive products generically refer to all classes of interactive systems, technologies, environments, tools, applications, services, and devices. A. True B. False.
Material design is a visual design language developed by Google which inspired by the physical world and its textures, including how they reflect light and cast shadows. A. True B. False.
Interaction design is concerned with designing interactive products to support the way people communicate and interact in their everyday and working lives. A. True A. False.
Interaction design is multidisciplinary, involving many inputs from wide-ranging disciplines and fields. A. True B. False.
App bar component is best used for branding, navigation, and search purposes. A. True B. False.
Human-Computer Interaction (HCI) is a multidisciplinary field of study focusing on the design of computer technology and, in particular, the interaction between ______ A. human and gadgets B. user and interface C. human and computer D. user and interaction.
The primary interactive method of communication used by human is ……. A. reading B. writing C. speaking D. listening.
which UI characteristic does not achieve system Robustness? A. observability B. recoverability C. consistency D. responsiveness .
For a product to be successful, it must be: A. Useful B. Usable C. Used by humans. D. All of the above.
Refers to the extent to which an interactive product is accessible by as many people as possible. A. Inclusiveness B. Inclusive design C. Effectiveness D. Accessibility .
Being fair, open, and equal to everyone A. Inclusiveness B. Inclusive design C. Effectiveness D. Accessibility .
For the following designs, choose the correct answer for the questions: A. Card, No, appears like tiles B. FAB, No, Repeated C. Tab, No, does not show full text D. Tab, No, Mix text with icon.
For the following designs, choose the correct answer for the questions: A. Card, No, appears like tiles B. FAB, No, Repeated C. Tab, No, does not show full text D. Tab, No, Mix text with icon.
For the following designs, choose the correct answer for the questions: A. Card, No, appears like tiles B. FAB, No, Repeated C. Tab, No, does not show full text D. Tab, No, Mix text with icon.
For the following designs, choose the correct answer for the questions: A. Card, No, appears like tiles B. FAB, No, Repeated C. Tab, No, does not show full text D. Tab, No, Mix text with icon.
In material design, App bar component is best used for branding, navigation, and search purposes. ( ) A. True B. False.
Interface type is the kind of interface used to support the mode, e.g. speech, menu-based, gesture. A.True B. False.
"Using model of how a human would use a proposed system to obtain predict usability measure by calculation or simulation" choose the evaluation technique to describe the above statement. A. Heuristic Evaluation B. Cognitive Walk- through C. Model-based evaluation D. Review-based Evaluation.
Which of the following not cause for User-Centered Design approach A. The users need to be taught to use the design. B. The design should be intuitive enough for users. C. The design should cater specifically to the needs of the users. D. It is necessary to know the user environment while building a design.
How is information received and responses given via a number of input and output channels? A. visual channel B. auditory channel C. haptic channel D. All the above.
Interaction starts with getting to know the users and their context: A. finding out who they are and what they are like B. talking to them C. watching them. D. All of the above.
socio-technical model are A. identifying requirements from both human and technical perspectives B. identifying requirements from technical perspectives C. identifying requirements from both human perspectives D. None of the above.
Interaction design is multidisciplinary, involving many inputs from wide-ranging disciplines and fields TRUE FALSE.
The notion of the user experience is central to interaction design. TRUE FASLE.
Identifying and specifying relevant usability and user experience goals can help lead to the design of good interactive products TRUE FASLE.
Design principles, such as feedback and simplicity, are useful heuristics for analyzing and evaluating aspects of an interactive product TRUE FALSE.
The term interactive products generically refer to all classes of interactive systems, technologies, environments, tools, applications, services, and devices. TRUE FALSE.
A system might provide all necessary services, but if users can’t find the services items, the system lacks effectiveness TRUE FALSE.
Material design is a visual design language developed by Google which inspired by the physical world and its textures, including how they reflect light and cast shadows TRUE FALSE.
Developers can use Material Design to create apps for Android, but not Chrome OS. TRUE FALSE.
Which of the following is false about earcons? Motives combine to produce rich information Usage of analytic sounds to convey information Easily grouped and refined structured approach to designing.
Minimizing the impact and damage caused by mistakes or unintended behaviour is a principle related to _____________ Tolerance Flexibility Equity Perceptible.
Which of the following is not true of a good design: Everything designed has an explicit criteria such that the design is usefuland usable Everything is designed keeping a vague context in mind Both of the above None of the above.
Which of the following is golden rule for interface design? Strive for consistency Offer error prevention and simple error handling Reduce short-term memory load All of the mentioned.
In cognitive walkthrough, problem report should indicate Date Evaluators Severity of the problem All of the above.
What is the major technology used to capture handwriting? GO-pen point computer Digitizing tablet Apple newton Pen-based computer.
Which of the following is NOT a principle of universal design? Sustainability Tolerance of error Low physical effort Equitable use.
The smallest unit of language that has meaning is called Allophones Phonemes Morphemes None of the above.
. ________________ between users and computers occurs at the user interface which includes both software and hardware Interface Interaction Design Development.
HCI comprises three major parts within the framework, ____________,_______________ and _________________. A. human, machine, interface B. human, computer, interaction C. user, machine, interaction D. user, computer, interface.
The history of HCI comprises of _________ wave (s). one two three four.
Which of the following are downsides of high-fidelity prototyping? A. Users give a lot of feedback about functionality of the application. B. Users focus too much on minute details like logo. C. Building high fidelity prototypes is time consuming. D. All of the Above.
Which of the following statements is/are true? A. It is easier to incorporate user feedback during high-fidelity prototyping compared to low-fidelity prototyping. B. It requires more effort and resources to incorporate user feedback during high-fidelity prototyping. C. It is easier to incorporate user feedback during low-fidelity prototyping compared to high-fidelity prototyping. D. All of the Above.
Manipulating is an interaction type where user interacting with objects in a virtual or physical space by manipulating them TRUE FASLE.
Vision is General approach adopted by a community for carrying out research. TRUE FALSE.
Paradigm is a driving force that frames research and development. TRUE FALSE.
Explain what is a PACT Analysis concerned about? a. People: relevant user characteristics and skills b. Activities: how is the activity currently carried out? Why? What can be improved? c. Context: the environment of the activity d. Technologies: what tools are used now, and how might new developments be used? all of the above.
What are four key issue about good design a. Usability b. Acceptability c. Engagement d. Access .
19. Mention four Principles of Universal Design? a. Equitable Use b. Flexibility in Use c. Simple, Intuitive Use d. Tolerance for Error.
Material has a uniform thickness of 1dp. TRUE FALSE.
Material cannot change shape. TRUE FALSE.
Because Material lives in a digital world, two sheets of it can occupy the same space simultaneously. TRUE FALSE.
_________ is Selecting things to concentrate on at a point in time from the mass of stimuli around Efficiency human-centered Design Satisfaction Attention .
List five types of cognitive processes for human that can be used in HCI Attention Perception Memory Learning Reading, speaking and listening Problem-solving, planning, reasoning and decision-making.
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